Middle
East Empire 2027
The year 2027 and big
uprising took the existing government in your
country.
As leader of the
uprising you got unlimited authority in the country.
The parliament got your
nomination and you way to bring the country to be empire in the
Middle
East.
The game based on one
player against the “Blue Star” system that Gindis Company
designed.
For every action you
will take in the game you will get respond from the “Blue Star”
System.
The system design to
think on thousands of possible scenarios and to choose the best way to
win.
You need to defeat the
“Blue Star” system and by this to bring your country to be empire in the
Middle
East.
How to
start?
The game does not
require registration you just click and play.
Choose the country you
wish to play with and the game will begin.
When you finish the
actions you wish to do click “Pass Turn” and the Blue Star system will
calculate and will give you the turn results.
One turn indicate one
month in the game and the game start at 1/2027
* The game require
JavaScript and cookies to be enable since all the game instructions are in
JavaScript and the way to identify that your computer we do so by using
cookie.
First
actions
* Check your country
economy and improve it. (Strong economy will lead your country to be
empire)
* Check your relations
level with other countries and improve them.
* Improve your research
levels in your country will provide you easier way to defend your
country.
* Do not attack on start
try to build and make your country stronger.
* Spy on countries to
get important information and check who spy on your
country.
* Make other countries
weaker by using spies’ activities.
* When you see potential
to weaken other country that has war by moving forces to the border do it.
(The country will need to split their forces)
* Check every turn all
the game news it’s will help you fallow what the system going to do next
and it will lead you to success.
Want to
help us to develop the game?
* Write us if you want
we will add new scenarios or if you have idea’s to improve the game. (We
will be glad for help to improve the Blue Star
system)
* Recommend friends and
family on the game.
* Vote for our game and
visit for the game sponsors.
Money
* You get money in the
game by the amount of civilians you have in the country and this will
indicate your monthly budget.
* For example if you
choose Egypt your annual budget will
be 44,472,000,000$ and the system will split the budget to monthly (One
turn) budget 3,706,000,000$.
The budget comes from
taxes and with Egypt example every civilian
give monthly tax of 46$
* Important to develop
the country education it will increase your monthly
income.
* Improving the
relations with other countries will give better trade and more taxes to
collect.
* Improving the
relations with world superpowers will give your country more aid and
support from them.
Civilians
From them you get money
every turn that passes.
* If the country reach 0
civilians it’s will lose.
Economy and Industry
Important to improve the
economy and industry of your country it will help you to build better and
stronger country.
Buy weapons
There are 4 superpowers
in the year 2027 and they are the main weapons suppliers to the
Middle
East
countries.
United
States,
European
Union,
Russia and
China.
Each supplier can sell
you different weapons in different price.
* Important to check the
specials of every weapons suppliers.
Research
Center
The research center will
help you to develop your country offense and
defenses.
* If you will develop
mass destruction weapons and you will reach the final level then option to
use it will open.
* If your research
facility get bombed all the levels will be gone so defend you country
well.
International relations
Possible options in the
relations screen.
1 =
War
2 =
Ceasefire
3 = Hostile
relations
4 = Cold relations with
intensive spies activities.
5 = Cold relations with
medium spies activities.
6 = Cold relations with
low spies activities.
7 = Friendly relations
without spies activities.
8 = Peace treaty. (Will
increase your monthly income by 1%)
9 = Excellent
partnership relations. (Will increase your monthly income by
2%)
10 = Military
Alliance. The countries will
help each other if the other country gets attacked. (Will increase your
monthly income by 3%)
Possible relations with
world superpowers
1 = Have hostile
relations with your country.
2 = Decided to cut
relations with your country.
3 = Decided to close the
embassy in your country and to bring back the
ambassador.
4 = Have cold relations
with your country because of the last actions you have
made.
5 = Have normal
relations with your country and accept to sell weapons level 1 to your
country.
6 = Have friendly
relations with your country and accept to sell weapons level 2 to your
country.
7 = Have friendly
relations with your country and accept to sell weapons level 3 to your
country.
8 = Have good relations
with your country and they give you monthly aid of 1% from your budget.
(Will accept to sell weapons level 3 to your
country)
9 = Have very good
relations with your country and they give you monthly aid of 5% from your
budget. (Will accept to sell weapons level 4 to your
country)
10 = Have excellent
relations with your country and they give you monthly aid of 10% from your
budget. (Will accept to sell weapons level 5 to your
country)
Rebels
The rebels in the
country do not pay taxes and their whole intention is to harm the
country.
If the rebels reach 80%
from the country population there is chance for possible military
revolution and you will lose in the game.
* When you support
rebels in other country then the target country will be weaken from the
rebels and it’s mean less taxes to them every turn.
* If you have a lot of
rebels in the country then the best way to decease them is to invest the
country money in welfare and the rebels will become again paying
civilians.
Intelligence center
Will allow you to send
spies for variety of missions.
The option will open if
your have enough money and if you did not spy on that country this
turn.
War room
The possible actions in
the war room depend on the relations level with the countries and if there
is border between the countries.
The possible actions
are: send forces, Full alert, bomb civilians, bomb industrial zone, bomb
military base, bomb research facility, send forces to war and launch
ballistic missiles.
News
After every turn you
pass the news option will allow you to track better after the countries
activity.
Send forces
to border
Will allow you to spread
your army and to prepare better for invasion.
You can also withdraw
the forces back to their bases.
Pass turn
Every time you will pass
turn the “Blue Star” system will calculate the conditions in the
Middle
East
and will act accordingly.
Blue Star
System
If it’s interesting you
more information about the blue star system then you can continue to read
or else you can start playing.
The blue star system
contains more then 1 million code lines and performs thousands of
calculations for every possible scenario.
The system will divide
the countries budget in this way.
30% to
defense.
25% to economy and
industry.
15% to
research.
23% to improve
international relations.
7% to use
spies.
* In case of war the
country will use the entire budget to buy weapons and also for
international relations to see if need to ask
ceasefire.
Every time you will pass
the turn the system will show you what other countries did in the
Middle
East by
subject.
Budget to improve the
economy and industry
The system will improve
the countries economy and industry by the following
definitions.
If more then 25% from
the population join the rebels then the country will invest 35% from the
budget in welfare instead of international
relations.
If not the system will
invest in economy and industry by these definitions:
35% chance to invest the
money in education.
7% chance to invest the
money in science.
7% chance to invest the
money in industry.
35% chance to invest the
money to improve relations with one of the world
superpowers.
* If no need to improve
relations then the budget will go to military
industry.
16% chance to invest the
money in military industry.
Budget to improve the
research
The system will improve
the countries research by the following definitions.
If there country do not
have atom, biological and chemical weapons then will be 20% chance that
the system will invest the money in them if the country have all these
technologies then the system will invest the money to improve tanks and
artillery technology.
20% chance to invest the
money to improve troops training.
10% chance to invest the
money to improve tanks technology.
10% chance to invest the
money to improve artillery technology.
20% chance to invest the
money to improve ballistic missiles technology.
20% chance to invest the
money to improve anti-ballistic missiles technology.
10% chance to invest the
money to improve espionage technology.
10% chance to invest the
money to improve counter espionage masseurs
technology.
Budget to improve the
international relations
The system will improve
the countries relations by the following
definitions.
All is depend if the
country have enough budget and the relations levels.
If there is war then the
entire budget will go to ask for ceasefire but only if the country lose
ground or if the war is too long.
If there is no war then
the system will improve the relations of the country by the following
definitions.
20% chance to sour
relations with other country.
If the country has
friendly relation with other country then 90% chance to sign peace
treaty.
If the country has peace
treaty with other country then there is chance of 10% that the treaty will
be cancelled.
If the country has
excellent partnership relations with other country then there is chance of
30% to sign military alliance treaty.
If the country has
military alliance treaty with other country then there is chance of 15%
that the treaty will be cancelled.
35% chance to improve
trade relations between countries.
15% chance to threat
with military actions on another country.
Budget to send
spies
The system will send
spies to other countries by the following
definitions.
* If the country in war
with other country then all the spies will be sent to assassinate the
leader of the attacking country.
* If there is no war
then the system will send the spies by the relations
level.
It’s can be to support
rebels, to make terror attack or to sabotage technology
center.
Budget to buy weapons
The system will buy
weapons by the following definitions.
The countries will buy
weapons depend on the relations they have with the world superpowers and
also if there is no siege on their country.
The country will buy
weapon from the world superpower by the following
definitions.
Relation level 5 = the
country will have option to buy only tanks.
Relation level 6 = the
country will have option to buy 50% chance for tanks or 50%
artillery.
Relation level 7/8 = the
country will have option to buy 33% chance for tanks or 33% artillery or
33% anti-air missiles.
Relation level 9/10 =
the country will have option to buy 25% chance for tanks or 12.5%
artillery or 12.5% anti-air missiles or 15% helicopters or 27.5% jets or
7.5% for ships.
The way the system
chooses to send forces and managing the wars.
Sending
forces to border
* If there is ceasefire
between the countries then there is chance of 70% that the countries will
withdraw the forces back to their bases.
* If there is military
tension between countries then there is chance of 50% that they will send
forces to the border.
* If there is war with
one country then the system will send all the forces to the
war.
* The system allow to
countries to fight against multiple countries in the same time but the
forces will be spread and the country will have difficulties to defend it
self.
* If the country will
send more forces to the border then the system will check the border
countries and they will send forces to the border.
* If there are no
borders then the system will attack with jets and ballistic missiles in
case of war.
Bombing
other countries
The system will check
the relations levels and by this will decide if to send jets to bomb other
countries.
* Country can bomb on
one country when turn passes.
* If there are hostile
relations between countries then will be 20% chance that the system will
send jets to bomb the other country.
The bombing will be by
the following way:
7% chance to bomb
civilians.
23% chance to bomb
industrial zone.
20% chance to bomb
research facility.
50% chance to bomb
military targets.
Total war
between countries
*
If you want to attack country that you have border with then just go to
relation screen declare war on the country you want after in the war room
just send the forces you want to war.
When you will pass the
turn the system will calculate the battle and will give you the
results.
* War can break also
between countries that do not have borders in the year
2027.
* If there is no border
then the system will decide if to send jets to bomb or launch ballistic
missiles.
* There is no time limit
for war and it’s can take also years.
* If there is border
between countries and there is war then the system will calculate the war
in the following way.
Step one of the
war
The countries will send
their jets against each other and the jets that win will bomb the other
country military bases. Targets like: tanks, artillery, anti-air missiles
and troops.
Step two of the
war
The countries will send
their ships and submarines against each other and the side that win will
commit sea siege on the other country and it’s mean that the losing
country cannot buy weapons this turn.
Step three of the
war
The countries will send
their attack helicopters against the other anti-air missiles and the side
that wins can hit targets like: tanks, artillery and anti-air missiles. (2
times more then jets)
Step four of the
war
The countries will send
their artillery against the other and the side that wins can hit
heavily the other
troops.
Step five of the
war
The countries will send
their tanks and troops against the other and the side that wins can
conquer more land from the other while the main objective is to conquer to
entire country.
Launch
ballistic missiles
* The system will allow
countries to launch ballistic missiles in case of
war.
* If there is war then
will be 15% chance that the other country will launch ballistic missiles
against the target country.
* If country in war and
civilians start to get hurt then to automatic ballistic missiles will act
by the following way.
If more then 5% of the
civilians got killed then the country that lost the civilians will launch
20% of the ballistic missiles with normal warheads toward the target
country.
If more then 10% of the
civilians got killed then the country that lost the civilians will launch
35% of the ballistic missiles with chemical warheads toward the target
country.
If more then 25% of the
civilians got killed then the country that lost the civilians will launch
50% of the ballistic missiles with chemical or biological warheads toward
the target country.
If more then 40% of the
civilians got killed then the country that lost the civilians will launch
70% of the ballistic missiles with chemical, biological or nuclear
warheads toward the target country.
If more then 50% of the
civilians got killed then the country that lost the civilians will launch
all the ballistic missiles with chemical, biological or nuclear warheads
toward the target country.
* The ballistic warhead
will be chosen by the system and with the criteria of how many civilians
are dead.
Game
Score
In the end of every game
the system will show you what achievements you got and the score that the
Blue Star gave you for your leadership.
The system will also
write you what she thinks on the way you lead the
country.